Table of Contents
Introduction xi
Chapter 1 Principles of defense 1
Assets 2
Detection, Deterrence, and Response 13
Concentric Defense 25
Weak Points 26
Castles 31
Chapter 2 Terrain 43
Grassland/Hill 43
Urban 44
Coastal 46
Forest 47
Desert 49
Swamp 50
Mountain 51
Arctic 53
Underground 55
Underwater 58
Chapter 3 Defensive Magic 65
Detection Spells 69
Deterrence Spells 70
Response Spells 74
Chapter 4 Humanoid (And Nonhumanoid) Resources 81
Chapter 5 Budgeting 89
Chapter 6 Battle Strategy 95
The Lay of the Land 97
Perimeter Defense 100
Reconnaissance and Security 101
Visibility 104
"Plan B" 106
Avoiding the Wood Chipper 108
Chapter 7 Taking Prisoners 111
Approaching an Interrogation Subject 113
Asking Questions 119
Chapter 8 Sixteen Lairs 121
Grung Village 122
Wererat Nest 128
Wizards Tower 136
Thieves' Den 149
Unicorn Grove 157
Vampire Mansion 163
Hag Coven Cottage 175
Green Dragon Lair 187
Drow Compound 196
Aboleth Grotto 208
Esoteric Society Meetinghouse 214
Grandmother Hag Dwelling 225
Fey Court 235
Genie's Palace 250
Blue Dragon Lair 263
Lich's Crypt 274
Appendix A Magic Items 293
Appendix B Stat Blocks 299
Cartograhpers 331
Acknowledgments 333