How To: Absurd Scientific Advice for Common Real-World Problems

How To: Absurd Scientific Advice for Common Real-World Problems

by Randall Munroe

Narrated by Wil Wheaton

Unabridged — 6 hours, 15 minutes

How To: Absurd Scientific Advice for Common Real-World Problems

How To: Absurd Scientific Advice for Common Real-World Problems

by Randall Munroe

Narrated by Wil Wheaton

Unabridged — 6 hours, 15 minutes

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Overview

The world's most entertaining and useless self-help guide, from the brilliant mind behind the wildly popular webcomic xkcd and the #1 New York Times bestsellers What If? and Thing Explainer

For any task you might want to do, there's a right way, a wrong way, and a way so monumentally complex, excessive, and inadvisable that no one would ever try it. How To is a guide to the third kind of approach. It's full of highly impractical advice for everything from landing a plane to digging a hole.

Bestselling author and cartoonist Randall Munroe explains how to predict the weather by analyzing the pixels of your Facebook photos. He teaches you how to tell if you're a baby boomer or a 90's kid by measuring the radioactivity of your teeth. He offers tips for taking a selfie with a telescope, crossing a river by boiling it, and powering your house by destroying the fabric of space-time. And if you want to get rid of the book once you're done with it, he walks you through your options for proper disposal, including dissolving it in the ocean, converting it to a vapor, using tectonic plates to subduct it into the Earth's mantle, or launching it into the Sun.

By exploring the most complicated ways to do simple tasks, Munroe doesn't just make things difficult for himself and his listeners. As he did so brilliantly in What If?, Munroe invites us to explore the most absurd reaches of the possible. How To is a delightfully mind-bending way to better understand the science and technology underlying the things we do every day.


Editorial Reviews

OCTOBER 2019 - AudioFile

If you’ve ever wondered how to contain an above-ground pool with just cheese, or how to open many thousands of water bottles at the same time with nuclear weapons in order to fill your pool, this is the audiobook for you. And while the audiobook cannot provide the illustrations that the physical book includes, Wil Wheaton’s friendly and straightforward narration style paired with occasionally exaggerated theatrical moments more than make up for them. Wheaton’s conversational tone creates an excellent juxtaposition with the author’s dry humor and embellished scientific commentary, giving listeners a delightful learning experience that frequently finds them laughing out loud. A truly enjoyable listen that really delivers on its subtitle. A.K.R. © AudioFile 2019, Portland, Maine

Publishers Weekly

★ 06/17/2019

Munroe (Thing Explainer), a former NASA roboticist and creator of the popular webcomic xkcd, offers a witty, educational examination of “unusual approaches to common tasks, and... what would happen to you if you tried them.” Each chapter explores scientific problems with often Rube Goldbergian solutions; in “How to Cross a River,” one could freeze the river, but, due to the second law of thermodynamics, only with a device “fed by a river of gasoline... comparable in size to the river you want to freeze.” To fill a backyard pool, one could siphon H2O from a neighbor living at a higher elevation, buy a ton of bottled water (necessitating industrial plastic shredders to efficiently extract the liquid), or create one’s own water. The text is generously laced with dry humor (“Playing the piano isn’t very hard, in the sense that the keys are all easy to reach and they don’t take very much force to push down”), and Munroe’s comic stick-figure art is an added bonus. But apart from generating laughter, the book also manages to achieve his serious objective: to get his audience thinking “of ideas and then trying to decide whether they’re good or not.” Agent: Seth Fishman, Gernert Company. (Sept.)

From the Publisher

The creator of the popular, extremely excellent and not a little nerdy webcomic ‘xkcd’ cleverly illustrates a guide of complicated solutions to simple tasks, thinking up Rube Goldbergian solutions to tasks as common as digging a hole.” USA Today

“The mind behind the webcomic xkcd provides a slew of hilariously overcomplicated instructions for everything from throwing a pool party to winning an election, bringing his signature stick figures – and his singular wit – along for the ride. How To is a loving testament to the power of the human brain to take things to absurd lengths.” Glen Weldon, NPR

“[How To] tackles problems from the mundane—such as how to move to a new house—to those that may trouble a mad scientist building her first lava moat. The solutions are often hilariously, and purposefully, absurd. Embedded in these solutions, however, is solid scientific, engineering, and experimental understanding . . . [for] anyone who appreciates science-based, but Rube Goldberg–esque, solutions to life’s problems.” Science Magazine

“How To is a pure delight, a salty-sweet mixture of hard science and bonkers whimsy.” BoingBoing

“A brilliant provocation of a book: clamber in for a wild ride.”Nature

“A witty, educational examination of ‘unusual approaches to common tasks’ . . . generously laced with dry humor . . . Munroe’s comic stick-figure art is an added bonus. . . .  Apart from generating laughter, the book also manages to achieve his serious objective: to get his audience thinking.” Publishers Weekly, starred review

“An enjoyable treat for fans of logic puzzles, brain hacking, kaizen, mad science, and other forms of mental stimulation.” Kirkus Reviews

“Munroe (creator of the webcomic xkcd; What If?; Thing Explainer) creates another fun series of questions and answers that explore forces, properties, and natural phenomena through pop-culture scenarios . . . With illustrated formulas that humorously explain the science behind Munroe’s conjectures, this book is sure to entertain and educate thinkers from high school on up.” Library Journal

How To is a gleefully nerdy hypothetical instruction book for armchair scientists of all ages.” Booklist

OCTOBER 2019 - AudioFile

If you’ve ever wondered how to contain an above-ground pool with just cheese, or how to open many thousands of water bottles at the same time with nuclear weapons in order to fill your pool, this is the audiobook for you. And while the audiobook cannot provide the illustrations that the physical book includes, Wil Wheaton’s friendly and straightforward narration style paired with occasionally exaggerated theatrical moments more than make up for them. Wheaton’s conversational tone creates an excellent juxtaposition with the author’s dry humor and embellished scientific commentary, giving listeners a delightful learning experience that frequently finds them laughing out loud. A truly enjoyable listen that really delivers on its subtitle. A.K.R. © AudioFile 2019, Portland, Maine

Kirkus Reviews

2019-06-17
Former NASA robotics scientist Munroe (Thing Explainer: Complicated Stuff in Simple Words, 2015, etc.), the genius behind the xkcd stick-figure webcomic, considers unlikely solutions to common problems.

Say you want to have a pool party. You plan one before realizing that, as Munroe writes, "you can't shake the feeling that you're missing something." What you're missing is a sine qua non: a pool. So you decide whether to build an in-ground pool or an aboveground pool, et voilà—problem solved. But how to get water into it? You can use a giant industrial shredder to grind up huge piles of plastic water bottles, squeezing out enough to fill the pool in a couple of hours but also generating a mountain of plastic waste. You can siphon it from an uphill neighbor's pool using Archimedean principles. You can extract water from the air, as Matt Damon did in The Martian, maybe blowing yourself up in the process. And so forth. Munroe turns to a battery of juicy problems, some beyond improbable. How to jump really high? You can find a very tall mountain, maybe one that's "upwind from where the Olympics are being held," and catch a thermal updraft with a sailplane rig. How to make a friend? Use the principle of physics called the "mean free path," which will instruct you that "if you want to physically run into people, you'll have better luck in a packed football stadium than in the boreal forests of Canada." Of course, a physical collision may earn you an enemy, or someone who avoids you, at any rate. Munroe's madness has its method: His solutions tend to the daft and are definitely outside the box, but figuring out for yourself how to get something done, whether changing a light bulb or powering a house, "can be fun and informative and sometimes leads you to surprising places."

An enjoyable treat for fans of logic puzzles, brain hacking, kaizen, mad science, and other forms of mental stimulation.

Product Details

BN ID: 2940171790172
Publisher: Penguin Random House
Publication date: 09/03/2019
Edition description: Unabridged
Sales rank: 1,226,740

Read an Excerpt

How to Catch a Drone
A wedding-photography drone is buzzing around above you. You don’t know what it’s doing there and you want it to stop.

Let’s suppose you have a garage full of sports equipment— baseballs, tennis rackets, lawn darts, you name it. Which sport’s projectiles would work best for hitting a drone? And who would make the best anti-drone guard? A baseball pitcher? A basketball player? A tennis player? A golfer? Someone else?

There are a few factors to consider — accuracy, weight, range, and projectile size.

One sport I couldn’t find good data on was tennis. I found some studies of tennis pro accuracy, but they involved hitting targets marked on the court, rather than in the air.

So I reached out to Serena Williams.

To my pleasant surprise, she was happy to help out. Her husband, Alexis, offered a sacrificial drone, a DJI Mavic Pro 2 with a broken camera. They headed out to her practice court to see how effective the world’s best tennis player would be at fending off a robot invasion.

The few studies I could find suggested tennis players would score relatively low com- pared to athletes who threw projectiles— more like kickers than pitchers. My tentative guess was that a champion player would have an accuracy ratio around 50 when serving, and take 5–7 tries to hit a drone from 40 feet. (Would a tennis ball even knock down a drone? Maybe it would just ricochet off and cause the drone to wobble! I had so many questions.)

Alexis flew the drone over the net and hovered there, while Serena served from the baseline.
Her first serve went low. The second zipped past the drone to one side.

The third serve scored a direct hit on one of the propellers. The drone spun, momentarily seemed like it might stay in the air, then flipped over and smashed into the court. Serena started laughing as Alexis walked over to investigate the crash site, where the drone lay on the court near several propeller fragments.

I had expected a tennis pro would be able to hit the drone in five to seven tries; she got it in three.

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